Didactic and outdoor games for children based on traffic rules

"Sparrows and the cat"

Children pretend to be sparrows. One is a “cat”, he sits on a chair. “Cat” names the colors of the traffic lights one by one. On green - the “sparrows” scatter through the trees (scatter in different directions), on yellow - they jump in place, on red - they freeze in place. Those who are inattentive and do not obey the traffic lights become prey to the “cat” - they are eliminated from the game.

"The fastest"

Everyone draws a circle for themselves (with green, yellow, red crayons) and stands in it. The presenter stands in the middle of the platform. At his command: “One, two, three - run!” - the children run away. The presenter says: “One, two, three - run into the traffic light!” - and he himself tries to occupy some circle. The one who does not have time to take the circle becomes the leader.

"Automobile"

The box contains a disassembled model of a car. At the leader's command, the players begin to assemble the model. The team that assembles the car first wins.

"To your flags"

The players are divided into three groups. Each group stands in a circle, in the center of which there is a player with a colored (red, yellow, green) flag. At the first signal from the leader (clap your hands), everyone except the players with flags scatter around the court. At the second signal, the children stop, squat down and close their eyes, and the players with flags move to other places. At the command of the presenter “To your flags!” children open their eyes and run to the flags of their color, trying to be the first to line up in a circle. Those who are the first to line up in an even circle and stand holding hands win.

"Let's draw the road"

A road is drawn on the ground. Children jump over it. The width of the road is gradually increasing. The winner is the one who jumps over the road at the widest point.

"Running traffic light"

Children follow the leader in all directions. From time to time the presenter raises the flag, then turns around. If the green flag is raised, the children continue to move behind the leader; if the flag is yellow, they jump in place; if the red flag is raised, everyone must “freeze in place” and not move for 15-20 seconds. Whoever makes a mistake leaves the game. The most attentive one wins.

"Skillful Pedestrian"

At a distance of 60 cm, 5 m of cord are placed parallel to each other. You have to walk blindfolded along the path between them.

Option 2. Two circles are made from two cords: outer and inner. The distance between them is 1 meter. You need to blindfolded and walk in a circle between the cords.

"Ball in the Basket"

3 baskets are placed 2-3 steps from the players: red, yellow, green. At the leader’s signal, you need to throw the red ball into the red basket, the yellow one into the yellow basket, and the green ball into the green basket. The presenter can name the same color several times in a row or name green after red, etc.

"Run to me"

In the room or area of ​​the kindergarten, on one side there are chairs on which children sit. The presenter invites the children: “Run to me.” When the children run up, they walk with the leader and walk calmly. Then the leader says: “Run home.” The children run to their chairs. To complicate the game, you can place leaves of different colors (green, yellow, red) on the chairs and the children, when they return back, sit on the leaf that was originally given to them.

"Birds and the Car"

Birds (children) “fly” around the room, flapping their arms (wings). The presenter says: “Birds flew in, small birds, they all flew, they all flew, flapping their wings” (the children at this time are running and flapping their “wings”), “So they flew, flapping their wings, flew onto the path, pecked grains.” (Children sit down, tap their fingers on their knees.) The presenter puts on a car mask and says: “A car is running down the street, puffing, rushing, blowing a horn: “Tra-ta-ta, beware, beware, tra-ta-ta, Be careful, stand aside." Children run from the car.

"Tram"

Children stand in a column in pairs. With their free hands they hold onto the cord, the ends of which are tied. The presenter has three flags. The leader raises a green flag and the tram moves; if the leader raises a yellow or red flag, the tram stops.

"Sparrows and the car"

The boundaries of the site are outlined. At one end of the site, sparrows are placed on chairs, at the other there is a place for a car - a garage. The presenter says: “Sparrows, fly!” (Children fly and frolic.) A horn sounds and a car appears. The sparrows must return to their nests, and the car makes a circle and does not drive close to the birds' houses, and then drives to the garage.

"Stop"

At a distance of 10-15 steps from the boundary of the site, a line (initial) is drawn, on which the players stand close to each other. At the opposite end of the platform, the driver’s place is outlined in a circle (2-3 steps in diameter). Turning his back to the players, the driver says loudly: “Walk quickly! Be careful not to yawn! Stop!" With these words, the children begin to move towards the leader, if the color is yellow, they jump in place, if it is red, everyone should “freeze in place” and not move for 15-20 seconds. Whoever makes a mistake leaves the game. The most attentive one wins.

Outdoor games according to traffic rules for kindergarten

Outdoor games help to give preschoolers knowledge of traffic rules in an entertaining way, instill in them the skills and habits of correct behavior on the street, arouse interest in the movement of vehicles and pedestrians, in the transport itself, respect for the work of vehicle drivers, and the work of traffic police officers.
In the process of games, children consolidate and improve their skills and abilities to act in constantly changing conditions and to best respond to an unexpected new situation. The game teaches the child, when interacting with peers in a team, to subordinate his interests to the interests of others.

Game "Bus"

“Buses” are teams of children “driver” and “passengers”. Flags are placed 6-7 m from each team. On the command “March!” The first players quickly walk (it is forbidden to run) to their flags, go around them and return to the columns, where they are joined by the second players, and together they again make the same path, etc. The players hold each other's elbows. When the bus (the front player - “driver”) returns to its place with a full complement of passengers, it must sound a whistle. The team that arrives at the final stop first wins.

Game "Traffic inspector and drivers"

The game involves 5-6 people.
On the playing area, 4-5 parallel lines are drawn with chalk, indicating the stages of movement. Players (drivers) park their cars (chairs) behind the last line and sit on them. Drivers have driver's license cards (cardboard rectangles). A traffic inspector sits on the opposite side of the platform, facing the drivers, with road signs and scissors in his hands. These scissors are needed to cut out the license of an offending driver. The traffic inspector shows road signs to drivers one by one. The driver, who has correctly explained what the sign requires, advances to the next line. The driver, who failed to explain this, receives a puncture (a corner of the driver's license is cut off with scissors) and a remark from the traffic inspector; his car remains in place. A player who receives four punctures is eliminated from the game. A driver who passes all stages without any comments becomes a traffic inspector or a traffic inspector-driver. The game repeats itself. Drivers who are eliminated from the game receive new driver's license coupons and are included in the game.

Game "Be careful!"

Children remember what to do and when to do it. They walk in a circle and carefully listen to the signals of the traffic controller. At the signal: “Traffic light!” - we stand still; at the signal: “Transition!” - we walk; at the signal: “Car!” - We hold the steering wheel in our hands.

Game "Funny Tram"

We are cheerful trams,
We don't jump like bunnies
We ride on the rails together.
Hey, come sit with us if you want!

Children are divided into two teams. One team - trams. The tram driver holds a hoop in his hands. The second team is passengers, they take their places at the bus stop. Each tram can carry only one passenger, who takes his place in the hoop. The final stop is on the opposite side of the hall.

Attraction game “Attention, pedestrian!”

To play this game you need three wands, painted in three traffic light colors.
The traffic controller, a senior student, shows the children lined up in front of him alternately one of three batons. Participants in the game take a step back when they see a red rod, stand when they see a yellow one, and two steps forward when they see a green one. The winner is the one who never makes a mistake. The winner is awarded a badge, postcard, book, etc.

Game "Garage"

Contents: 5-8 large circles are drawn at the corners of the site - parking lots - garages. Inside each parking lot, draw 2-5 circles - cars (you can put hoops). The total number of machines should be 5-8 less than the number of players.
Children walk in a circle, holding hands, to the sound of music. As soon as the music ends, everyone runs to the garages and takes a seat in any of the cars. Those left without a place are eliminated from the game.

Game "Trucks"

Content: The players hold car steering wheels in their hands - these are trucks. They need to deliver urgent cargo. Each person has a small bag of sawdust or sand on their head. Who can run so fast as to overtake all their rivals and not drop the load - this bag?

Game "YES or NO"

The teacher or one of the children walks between the rows of desks and turns to one or another student with some question, for example: “Are you crossing the road at a red traffic light?”, “Are you riding a scooter in the yard?”, “They say that you don’t give up your seat to elders in public transport. This is true?" You must answer quickly, briefly, and be sure to include the words “yes” or “no.” Answering the question positively (“Yes, I only ride a scooter in the yard”), you must simultaneously turn your head from left to right, and answering negatively (“No, I give up my seat in public transport to elders”), shake your head from top to bottom (as, for example, is customary among the Bulgarians). Since these movements are completely unusual, many make mistakes and involuntarily accompany the answer with the wrong head movements, causing laughter and animation in those around them.

Game “Road, transport, pedestrian, passenger”

Children stand in a circle, and a traffic controller stands in the middle of it. He throws the ball to one of the players, while pronouncing one of the words: road, transport, pedestrian, passenger. If the driver said the word “Road!”, the one who caught the ball must quickly name a word related to the road.
For example: street, sidewalk, curb, etc. To the word “Transport!” the player answers with the name of a vehicle; to the word “Pedestrian!” you can answer - traffic light, pedestrian, etc. The ball is then returned to the traffic controller. The wrong player is eliminated from the game.

Game "Road - non-road"

The playing field is drawn in a line, where each line is separated from the other by one step (you can play on a wide ladder), the players stand up and the driver throws the ball to them one by one, calling out different words. If a “road” word sounds, the player must catch the ball, “non-road” - miss or throw it away; if the player matches the named word, the player moves to the next line (to the next step). The one who crosses the last line first wins and becomes the driver.

Game "Hare"

A bunny rides on a tram
A bunny rides and says:
"If I bought a ticket,
Who am I: a hare or not?
(A. Shibaev)
The tram “conductor” sells tickets to passengers who sit on chairs – the seats on the tram. But there are one fewer chairs than passengers. As soon as all the tickets are sold and someone is left without a ticket, the conductor catches up with this “hare”, and the stowaway runs away.

Game “Remember the traffic controller’s signals”

Here on duty at any time
A familiar guard is standing there.
He controls everyone at once
Who is in front of him on the pavement?
No one in the world can do that
With one movement of the hand
Stop the flow of passersby
And let the trucks pass.

Preparation. Children are divided into teams. In each of them a captain is chosen. The captains are located behind the starting lines - one opposite the other. The distance between teams is 20-30 m.
In the middle of the site, between two lines that limit a strip 2-3 m wide, flags are laid out in a checkerboard pattern.
Contents of the game. At a signal from the traffic controller (red light - arms extended to the sides or lowered - stop; yellow light - right hand with a baton in front of the chest - get ready; green light - the traffic controller is facing pedestrians sideways, arms extended to the sides or lowered - go) players quickly run up At the flags, at the command of the traffic controller, the children return to their places and quickly form a line. Captains collect and count the flags brought by their players. One point is awarded for each flag. The team with the most points wins.
Rules of the game:
While running, the player is allowed to collect any number of flags lying on the ground.
It is prohibited to take away flags from each other.
You cannot step beyond the lines limiting the space for flags.
Team captains play on equal terms with everyone.

Game "Knowledgeable Pedestrian"

There are a lot of road rules in the world,
It wouldn’t hurt us to learn them all,
But the main rules of movement are:
Know how to do multiplication tables:
On the pavement - do not play, do not ride,
If you want to stay healthy!

The game is played on the site in the form of an excursion with an element of competition. Children line up in teams. They must walk the path, for example, from school to library. When approaching an intersection or pedestrian path, children must stop and complete a practical task posed in connection with approaching traffic and an active traffic light, then ask: “Street, street, can we cross the road?”
To which the street replies: “It’s possible if you answer me one question.” Asks one question about traffic rules. And so at every intersection.
The detachment that answers all the questions correctly will arrive earlier at the designated point, where it will be awarded the “Excellent Pedestrians” pennant.

Game "Walking along the path"

Players walk along the path, naming at each step, for example, the names of road signs, etc. The one who takes the most steps and names the most words wins.

The game “Whoever is named, catches it.”

The players sit in a circle. In the center is a traffic controller (driving). He calls the name of one of those standing in a circle and throws the ball to him. The person named catches the ball, names some type of transport and throws the ball to the traffic controller. The one who did not catch the ball or did not say the word becomes the driver. The winner is the one who has never been a traffic controller.

Game "Catch - don't catch"

Participants in the game, 6-8 people, line up half a step from each other. The leader is 4-5 steps away from the players with the ball, while pronouncing words, for example, “road”, “crossing”, “road sign”, etc. (in this case the ball must be caught), or words denoting any other objects (in this case the ball should not be caught).
The one who makes a mistake takes a step forward, but continues to play. If the mistake is made again, he is eliminated from the game. It is very important that the driver first says the word and then throws the ball.

Game "Name the Sixth"

Several people play. The driver turns to someone to whom he throws the ball into his hands: “Name the sixth” - and lists, for example, five types of transport (or road signs, etc.). The one who is asked to continue the list must catch the ball and quickly add another name, without repeating what was listed before. If the words follow immediately, the person answering begins to ask questions; if not, the driver remains the same.

Game "Find the Rod"

Before the game starts, the teacher hides the traffic control rod in plain sight. The players stand in a line or column, one at a time.
At the teacher’s signal, the players move in a column, one at a time, around the hall, and everyone tries to be the first to notice the hidden object. The player who sees the object first puts his hands on his belt and continues walking, without showing others where the hidden object is. The teacher, to make sure that the player really found the item, can approach him and quietly ask. The game ends when all or most of the players have found the item.
The player, having noticed a hidden object, must not stop, slow down, touch or in any other way indicate to other players the location of the hidden object.

Game "Find a Pair"

The players are given strips of paper with images of road signs. Without talking, everyone must find a mate, that is, a partner with the same picture. Couples stand in a circle.
Complications: Each pair tells what their road sign means.

Game "Unusual Road Sign"

In this game, children are asked to come up with an unusual road sign.
You need to choose one of the objects from the surrounding world and try to transfer its properties to a road sign. At the same time, the most fantastic, most incredible options are possible. The teacher invites the children to think of some object of living or inanimate nature. (cat, tree, flower, house, etc.). The teacher asks: “Could an unusual road sign somehow resemble a cat?” The children answer: “Maybe!”

Game "Traffic Lights"

The traffic light is red! The path is dangerous - there is no passage! And if the yellow light is on, he says “get ready.” Green flashed ahead - the way is clear - cross.
In the game, all children are “pedestrians.” When the traffic controller shows a yellow light at the traffic light, all participants line up and prepare to move; when the green light turns on, you can walk, run, jump throughout the hall; when the light is red, everyone freezes in place. The one who makes a mistake is eliminated from the game. When crossing the street, follow the traffic lights.

Game "Spiderweb"

Children sit in a circle. The driver, a traffic controller, has a ball of thread in his hands. He throws a ball to any of the children, naming the cause of accidents on the roads: “Sasha, walking along the roadway when there is a sidewalk is dangerous.” Sasha holds the thread and throws the ball further. "Sergey! An unexpected exit from behind a stationary car can lead to an accident,” Sergei holds the thread and throws the ball further: “Olya! Children playing on the roadway is very dangerous.”
When all the children have taken part in the game, they will have a “web” in their hands and a long story about the causes of accidents on the roads.

Game "Trip to Sochi"

To play, you need chairs - one less than the number of players. The chairs are placed tightly in a circle, one next to the other, with the seats facing outward. Each player takes an empty seat. The driver does not have a chair. He walks around the players, holding a flag in his hand, and says: “I’m going to Sochi, I invite those who want to.” All the guys one by one join him. The driver says: “We are going to Sochi by bus. (by train, plane)", and at the same time speeds up his pace. “The bus is picking up speed,” the driver continues and starts running. “Sochi is very close,” he announces (running slows down). "Attention, stop!" - the driver’s command is suddenly heard. At this command, everyone runs to the chairs. Everyone tries to occupy any free place. The driver also tries to take a seat. The one who is left without a chair becomes the driver, gets a flag and repeats the game. The driver can take students away from the chairs, lead them across the hall, etc. and give the command “Landing!” unexpectedly anywhere.

Game "Crossroads"

The leader stands in the center of the intersection - this is a traffic light. Children are divided into two groups - pedestrians and cars. The presenter's whistle sounds. The intersection comes to life: pedestrians walk, vehicles move. If violations of traffic rules are committed, the presenter whistles and calls the name of the violator. He leaves the game. Those who have no mistakes win.
A motor rally on tricycles and scooters will be organized for the winners.

Game "Search for the Wand"

Two chairs are placed at a distance of 8-10 m from one another and a staff is placed on each. The players stand near the chairs, facing each other. They are blindfolded. At the leader’s signal, each of them must go forward, go around his friend’s chair and, returning back, find his baton and knock it on the chair. The one who completes this first wins.

Game "Different Cars"

The leading traffic controller exclaims: “Trucks!” - and the trucks quickly drive towards their line. And passenger cars follow them, trying to make them look bad. The presenter remembers (or somehow notes) the number of those affected. It’s the turn of the passenger cars to go to their road. And among them there will be losers who were overtaken by trucks. And so on several times. The presenter does not necessarily call the commands strictly in order - it will be more interesting if he unexpectedly calls one several times in a row. It is only important that the total number of trips for trucks and cars ends up being the same. To create more tension in the game, team names should be pronounced syllable by syllable. Here it sounds: “Ma-shi-ny easy...”

Game "Traffic Controller"

While walking in a column one at a time, teacher (he goes first) changes the position of the hands: to the side, on the belt, up, behind the head, behind the back. Children perform all the movements behind him, except for one - hands on the belt. This movement is prohibited. The one who makes a mistake leaves the ranks, stands at the end of the column and continues the game. After some time, another movement is declared prohibited.
Physical education minute
The guard stands stubborn (we walk in place)
He waves to people: Don't go!
(movements with arms to the sides, up, to the sides, down)
Cars drive straight here (hands in front of you)
Pedestrian, you wait! (hands to the side)
Look: smiled (hands on belt)
Invites us to go (we walk in place)
You machines, don't rush (claps hands)
Let pedestrians pass! (jumping in place)

Game “Assemble a traffic light”

The teams are given a baton and the task is explained: each team member must participate in assembling a traffic light from rectangles. The winner is the team that finishes assembling the traffic light earlier and without errors. Two boxes contain seven gray rectangles and one colored rectangle: red, yellow, green. At a signal, team members run up to the boxes, take out rectangles from the boxes, return to their place, passing the baton to the next one, each next participant takes another rectangle from the box, continuing to assemble the traffic light. The rectangles are placed one on top of the other in the following sequence: gray, gray, red, gray, yellow, gray, green, gray, gray, gray.

Game "Traffic Light"

The field is limited on 4 sides (depends on the number of players), like a pedestrian path, beyond which you cannot run. The driver in the center of the playing field, turning away, assigns a color, those players who have this color on their clothes calmly cross, the rest - “violators” - must run across the “road”, the grumpy “violator” becomes the driver.

Game "Traffic Signals"

Two teams of 12-15 people line up in a semicircle, one to the left, the other to the right of the leader. In the hands of the manager there is a traffic light - two cardboard circles, one side of which is yellow, the other side of the circles is different
(red and green).
The teacher reminds the children how important it is to follow the traffic rules on the street, cross it only in designated places where the sign “pedestrian” is written, first look to the left, then to the right to make sure that there are no cars nearby, and where there is a traffic light, carefully keep an eye on him. He reads S. Mikhalkov's poems to the children. The guys suggest the missing words in unison.
If the light turns red,
So, moving...(dangerous).
Green light says:
“Come on, the way...” (open).
Yellow light - warning -
Wait for the signal to...(move).

Then the teacher explains the rules of the game:
- When I show the green traffic light, everyone marches in place. (you need to start with your left foot) When it’s yellow, they clap their hands, and when it’s red, they stand still. Anyone who confuses the signal takes a step back.
Signals should change unexpectedly, at different intervals. The team that has the most participants left at the end of the game wins.

Game "Let's get a driver's license"

The game involves 5-7 people: a traffic inspector and drivers. The players choose a driver (traffic inspector). He is given a road sign (from the "Wall Road Signs" set), with its meaning written on the back of the sign. Traffic inspector shows road signs (familiar to students), changing them one by one, and the drivers explain the meaning of the signs. They get a point for the correct answer. (a colored token, a piece of cardboard is given). At the end of the game, it is calculated which of the drivers received the most tokens. He is awarded the title of 1st class driver, others - 2nd and 3rd class drivers, respectively.
The player in first place becomes a traffic inspector.
The game repeats itself.

Game "Collect the picture"

From every team (“Traffic light”, “Car”, “Pedestrian”, etc.) Using a counting rhyme, a player is selected to participate in the game. You need to collect the parts of the picture scattered on the road to get a picture with the same image as the name of the team.

Taxi game

A group of children is divided into pairs. Each pair ("Taxi") stands inside the hoop (“Taxi”). Each child holds their half of the circle (usually at waist or shoulder level).
Children run around standing inside hoops while music plays. The two children must move at the same speed and in the same direction. Every time the music stops, the children from the two hoops join together. The game continues until the maximum number of children fit inside the hoops (up to 6-8 people).

Game "Move slower..."

The driver stands on one side of the playing field, the players are at the other end, the driver turns away and says: “If you drive more quietly, you will go further, one, two, three, stop” and turns around, the players who are running towards the driver at this moment must freeze, the one who did not manage to stop in time returns to the starting line. The winner who is the first to reach the driver's territory becomes the driver himself. The whole interesting thing is that the phrase can be cut off in any way (introduces an element of surprise), but the last word should still be “stop”, only after it can the driver turn around.

Car relay game

Children are divided into 2-4 equal teams and line up in columns one at a time, one parallel to the other. Those playing in teams take the names of the cars: “Moskvich”, “Zaporozhets”, “Zhiguli”, etc. A starting line is drawn in front of the players in front. A stand is placed in front of each column at a distance of approximately 10-20 m (mace).at a distance of 2 m from the start, the finish line is drawn. The traffic controller loudly calls any car. Players carrying a card with the name of this car run forward, run around the object standing in front of them and come back. The first one to reach his team wins a point for his team. The traffic controller calls cars randomly, some of them can be called twice.
Outdoor games according to traffic rules

Game "Colored Cars"

Children are placed along the wall of the room or along the edge of the playground. They are cars. Each player is given a flag of a certain color. (optional) or colored circle, ring. The teacher stands facing the players in the center of the room (sites). He holds three colored flags in his hand.
The teacher raises a flag of some color. All children who have a flag of this color run along the intended road, observing the Rules of the Road, and they honk their horn as they go, imitating a car. When the teacher lowers the flag, the children stop and each go to their own garage. Then the teacher raises a flag of a different color and the game resumes.
The teacher can raise one, two or all three flags together, and then all the cars leave their garages. If the children do not see that the flag is lowered, the teacher supplements the visual signal with a verbal one: “Cars (names a color) stopped." The teacher can replace the color signal with a verbal one (for example: “Blue cars are leaving”, “Blue cars are returning home”).

Game "Fastest"

Everyone draws a circle for themselves (with green, yellow, red crayons) and stands in it. The presenter stands in the middle of the platform. At his command “One, two, three - run!” the children run away. The presenter says: “One, two, three - run into the traffic light!” and he himself tries to occupy some circle. Those who do not have time to occupy the circle become the leader.

Game "Labyrinth"

This game is played when children are already familiar with the designations of individual signs and signs (“Entry is prohibited”, “Pedestrian crossing”, “Cycling is prohibited”, etc.).
In winter, a labyrinth 0.5-0.7 m high is built with snow banks located at a distance of 1 m from each other. In summer, a labyrinth can be made from sand and bricks, reducing the height of the walls. Signs are installed in the labyrinth. In winter, on sleds, in summer, on bicycles and scooters, children travel through the labyrinth, strictly following the directions of the signs.
The one who did not break the rules receives a gift.

Game "Visiting Aibolit"

To participate in this game, you can invite schoolchildren, traffic police officers, who can be assigned the roles of traffic controllers and Doctor Aibolit.
On the floor (or asphalt) Intersections and pedestrian crossings are marked with chalk, and one or two traffic controllers are posted. It is desirable that the road goes around the ring and is longer. Children wear a variety of animal hats. Dr. Aibolit (educator) takes his place at the end of the path and waits for the animals to be treated. Children, two by two, begin to move to the doctor on bicycles or, if they are not available, on foot. Regulators note who violated the rules of crossing and stopping. When all the “animals” arrive at Aibolit, the analysis of violations begins. Regulators take turns calling violators. Doctor Aibolit announces that such and such an animal was hit by a car, which crushed its paw or head. These animals go to Aibolit for treatment. Those who have completed the entire journey correctly receive a gift from Aibolit. (As a gift, you can use small toys, sweets, and the best works of children in visual arts.)

Game "Traffic Light", version II

On the floor or area of ​​the kindergarten, intersections and transitions are marked with chalk. In the center stands a boy (“traffic light”) with red circles on his back and chest and green circles on his shoulders. He holds two yellow circles in his hands. Children begin to cross the street at pedestrian crossings, and the “traffic light” turns to them either sideways or with its back, respectively allowing or prohibiting the crossing. The kids need to know what the yellow light means. If the “traffic light” raised its hands with yellow circles, it means that you cannot cross yet, you just need to get ready, and those who did not have time to cross the street must linger in the middle of the street and wait for the green signal.
The same game can be played by replacing the traffic light with a traffic controller. Violators in this game are subject to a fine: they explain their mistakes.

Game "Crossroads"

Cords are laid out on the floor, crossing each other at right angles. An adult stands at one end of the cord with traffic signals. Children approach the intersection to the music and follow the teacher’s signals: when it’s red, they stop, when it’s yellow, they march in place, when it’s green, they go right, left, or forward.

Game "Running traffic light"

Children follow the leader in all directions. From time to time the presenter raises the flag, then turns around. If you raise the green flag, the children continue to move behind the leader, if it is yellow, they jump in place, if it is red, everyone must freeze in place and not move for 15-20 seconds. Whoever makes a mistake leaves the game. The most attentive one wins.

Game “To Your Signs”

Six people stand randomly on the site (assistants), each holding a road sign: “Children”, “Pedestrian crossing”, “Railway crossing with a barrier”, “Road work”, “Wild animals”, “Underpass”.
Children are divided into groups, join hands, forming a circle. Helpers enter the middle of each circle, show a road sign, and explain its meaning.
Then the presenter (educator) approaches each circle and invites the playing children to follow him. Children follow the leader and repeat all his movements. While the children follow the leader, the assistants lower their signs and move around the site, i.e., change their places.
At the leader's signal (whistle) all players must quickly find their sign and stand in their circle, holding hands, assistants in the middle of the circle holding the signs above their heads. Those who find their sign first win. The game is played 2-3 times.
The presenter, inviting the guys to follow him, tries to divert the players’ attention from the assistants, showing them various movements (walking on heels, jumping, turning around, squatting, etc.).

Game "Traffic Light and Speed"

Two tables. Two traffic light layouts. At the command of the presenter, the first numbers run to the traffic lights and dismantle them, the second ones assemble them. Still others take it apart again, etc. The team that finishes the task first wins.

Game "Let's Draw the Road"

Draw a road on the ground. Children jump over it. We gradually increase the width of the road. The winner is the one who jumps over the road at the widest point.

Game "To your flags"

The players are divided into three groups. Each group forms a circle, in the center of which is a player with a colored (red, yellow, green) checkbox. At the first signal from the teacher (clap hands) everyone except the players with flags scatter around the court. At the second signal, the children stop, squat down and close their eyes, and the players with flags move to other places. At the teacher’s command “To your flags!” children open their eyes and run to the flags of their color, trying to be the first to line up in a circle. Those who are the first to line up in an even circle and stand holding hands win.

Game "Skillful Pedestrian"

At a distance of 60 cm, two cords about 5 m long are placed parallel to each other. You must walk blindfolded between them along the path.
Option 2. Two circles are made from two cords: outer and inner. The distance between them is 1 meter. You need to blindfolded and walk in a circle between the cords.

Game "Ball in the Basket"

3 baskets are placed 2-3 steps from the players: red, yellow, green. At the leader's command, you need to throw a red ball into a red basket, a yellow ball into a yellow basket, and a green ball into a green basket. The presenter can name the same color several times in a row or name green after red, etc. Educational and entertaining game based on traffic rules for older preschoolers

Role-playing games based on traffic rules for children of middle preschool and senior preschool age

"Signs on the roads"

Goals of the game: determine how children have learned traffic safety rules; consolidate knowledge about traffic lights; clarify children’s knowledge about the work of traffic police officers, consolidate the meaning of his gestures; to cultivate in children attentiveness, intelligence, and the ability to follow traffic safety rules; be polite to others.

Equipment for the game: pedal cars - 2 pcs., tractors - 2 pcs., horses - 3 pcs., bicycles - 4 pcs., strollers with dolls - 9 pcs., jumping ropes - 7 pcs.

A set of tools for vehicle repair: keys, pump. Posters on stands, stencils of road signs, a whistle, a pointer, armbands with the inscriptions: “Druzhinnik”, “Patrol”, “Staff Police Officer”, traffic light cape.

Progress of the game

First, the children's attention is drawn to the guests, and the children are told that the goal of the game is to repeat the rules of the road.

Children greet guests. From among the children, a traffic police inspector, a vigilante, two auto mechanics, and also one who plays the role of a traffic light are selected at will.

Drivers, having exchanged vehicles, take their cars and ride. Children continue to play with toys.

Throughout the game, police and patrol assistants keep order, make comments, and even offer to the offenders to drive the car for inspection. When the children have driven in two circles, the sign at the turn into the group changes: the “U-turn” sign to the “Right Turn” sign, and the police traffic controller prohibits driving at intersections. Then the children change transport. All the children on the sidewalk are divided into two teams. The presenter says: “Be careful and try not to violate traffic safety rules for both transport and pedestrians.” Children playing the roles of traffic lights, auto mechanics, vigilantes and traffic police inspectors are invited to take their places on the playgrounds. The first column goes for a ride to the traffic police site. A car mechanic checks and inspects the vehicle, and the children drive by. The second column goes onto a straight road and rides, observing the rules of turning and driving at traffic lights. At the beginning of the departure, the mechanic checks the vehicle and allows you to go. Children with toys walk along the pedestrian crossing onto the lawn and play. As needed, they, observing the rules of transition, go to play on another lawn.

After 10 minutes, the traffic light suddenly goes out and a whistle signal draws the attention of drivers and pedestrians to itself. The traffic light is damaged, who can replace it? (Children's answer: policeman-regulator.)

A traffic policeman comes in and the children greet him. He meets them and explains that he learned that they were playing on the traffic police site and came to check how the children know traffic safety rules.

Transport drivers drive along the main road, at the turn onto the straight road they give way to passing traffic and join them at the end, driving out onto the straight road. The traffic controller gives signals, the children behave accordingly.

"Drivers, pedestrians, cars"

The game can be played on a floor model or on a kindergarten transport site.

Goals of the game: to consolidate the rules of behavior on the road for all road users; teach children to simulate various situations on the road.

Equipment for the game: a model of an intersection, road signs for the model, masks on the head or chest, signs with types of transport, attributes of a traffic controller, a traffic police inspector.

Progress of the game

Children distribute roles among themselves (roles of traffic controllers, transport drivers, roles of public transport, pedestrians are offered). The teacher can initially act as a traffic controller or traffic police inspector who will monitor the correct implementation of the rules by the participants in the game. The game unfolds from the following plots: an accident occurred; a child ran across the road; the driver violated traffic rules; movement of all road users in accordance with the signals of the traffic controller. During the game, participants can change roles. After the game, the teacher invites the children to discuss who performed their role best and why.

"Travelling by Transport"

Goal: to strengthen children’s skills of correct behavior in transport.

Equipment for the game: layout of an intersection, road signs for the layout, masks on the head or chest, signs with types of transport, attributes of a traffic policeman, traffic police inspector.

Progress of the game

Children independently distribute roles among themselves, each decides what type of transport he will drive. Other children choose which transport passengers they would like to be. The teacher, in the role of presenter, turns on the yellow or red traffic light and calls the stops. In addition to passengers, there is a conductor in the transport who sells tickets to passengers. The plot of the game can be developed in different directions, starting with the one who interferes with the driver, ending with the fact that the passenger was inattentive and passed his stop. After the children have the skill to play this game, the teacher can only take the position of an observer.

"Bus depot"

Purpose of the game: to consolidate children's knowledge about the bus, about the features of driving a bus, about what a bus driver should be like.

Equipment for the game: mechanics set, construction set, steering wheel, children's chairs, traffic light.

Progress of the game

Children distribute among themselves the roles of bus drivers, mechanics, bus fleet director, and passengers. The plot may unfold in the direction that an accident occurred or the bus broke down, it is necessary to return the bus to the bus depot and repair it. Drivers and passengers tell the mechanics what happened along the way (children's creativity), and the mechanics respond by suggesting how to correct the situation.

Goals: to consolidate children’s ideas about transport, the features of its structure, and movement; teach children to find the right solutions from the current situation.

Equipment for the game: large cars, mechanic's set, floor layout, road signs.

Progress of the game

Children distribute the roles of mechanics and transport drivers among themselves. Drivers come to the auto repair shop and talk about breakdowns in their car. Mechanics offer drivers to fix breakdowns and talk about the rules of driving a car.

"Gas station"

Goals of the game: to introduce preschoolers to the fact that transport requires gasoline to move; teach rules of behavior at a gas station.

Progress of the game

The roles are distributed: drivers of any transport and gas station workers. The plot may unfold around the fact that transport drivers need gasoline for their cars. Station workers serve drivers upon requests, tear off their coupons, take money, and give change if necessary.

"Colored Cars"

Children are placed along the wall, they are cars. Each player is given a flag of some color. The presenter raises the flag, and those “cars” with the same colored flags continue to move, and if the presenter lowers the flag, then the children-cars go to the garage. The leader can raise all the flags at the same time, and then all the cars move.

"The fastest"

Everyone draws a circle for themselves (with green, yellow, red crayons) and stands in it. The presenter stands in the middle of the platform. At his command: “One, two, three - run!” - the children run away. The presenter says: “One, two, three - run into the traffic light!” and he himself tries to occupy some circle. The one who does not have time to take the circle becomes the leader.

"Automobile"

The box contains a disassembled model of a car. At the leader's command, the players begin to assemble the model. The team that assembles the car first wins.

"Traffic Light and Speed"

Two tables. Two traffic light layouts. At the command of the presenter, the first numbers run to the traffic lights and dismantle them, the second ones assemble them. Still others take it apart again, etc. The team that assembles the traffic light first wins.

"To your flags"

The players are divided into three groups. Each group stands in a circle, in the center of which there is a player with a colored (red, yellow, green) flag. At the first signal from the leader (clap your hands), everyone except the players with flags scatter around the court. At the second signal, the children stop, squat down and close their eyes, and the players with flags move to other places. At the command of the presenter “To your flags!” children open their eyes and run to the flags of their color, trying to be the first to line up in a circle. Those who are the first to line up in an even circle and stand holding hands win.

"Let's draw the road"

A road is drawn on the ground. Children jump over it. The width of the road is gradually increasing. The winner is the one who jumps over the road at the widest point.

"Running traffic light"

1st version of the game. Children follow the leader in all directions. From time to time the presenter raises the flag, then turns around. If the green flag is raised, the children continue moving, if the leader raises the red flag, then the children stop.

2nd version of the game. Children receive flags of b-A colors: some are green, others are blue (red), others are yellow - and are grouped in groups of 4-6 people in different corners of the room (area). In each corner, the teacher places a colored flag (green, blue, yellow) on a stand.

At the teacher’s signal “Go for a walk,” the children disperse around the playground (room) in groups or alone. At the signal “Find your color,” children run to the flag of the corresponding color.

Every day the flow of vehicles on the streets is increasing and increasing. In such a situation, it is important for parents to teach their children the rules of the road (traffic rules), because nothing can be more important than the health and life of the child, his safety. What is the best way to convey traffic rules knowledge to young pedestrians? Of course, in the form of a game, since it is the main means of teaching preschoolers. Read in our article about traffic rules games for preschoolers, their types and meaning.

Learn traffic rules

Traffic rules need to be taught to children from an early age.

Why do traffic rules need to be taught to children from an early age? Statistics show that the cause of road traffic accidents (RTAs) is most often children themselves. This is due to the fact that children are not familiar with even the most basic rules of street behavior, as well as the fact that adults are indifferent to the behavior of children on the road. Young children do not yet have experience in managing their behavior on the roadway, often overestimating their capabilities. They believe that they are agile enough to quickly cross the road or cross it on a bicycle. Children may suddenly appear on the road in front of a speeding car, or even start a fun game right on the roadway. In this regard, dangerous situations arise, often leading to road accidents and child injuries.

In kindergartens, children begin to learn traffic rules in the third year of life.

By properly raising and teaching children traffic rules from an early age, you can avoid dangers on the road.

“In kindergartens, children begin to learn traffic rules in the third year of life, beginning to lay the foundations of a culture of behavior. Parents can begin such education at home even before their child enters a children’s educational institution, by selecting age-appropriate methods of teaching traffic rules.”

It is very important that preschool children receive knowledge that is useful for pedestrians not only in kindergarten, but also that parents pay enough attention to this issue.

The purpose of teaching preschoolers the traffic alphabet- this is the creation of pedagogical conditions that will optimally ensure that preschoolers are taught the rules of the road and will contribute to the formation of the necessary skills and abilities, the development of strong habits of safe behavior near the roadway and on the road.

Tasks:

  • activating the attention of the child’s parents on the problem of teaching preschoolers traffic rules
  • the child’s awareness of the importance of correct behavior on the road
  • formation of practical skills of behavior in children in different situations of urban traffic, development of an appropriate model of behavior

The amount of knowledge on traffic rules that a preschooler must learn:

  • road traffic subjects (pedestrian, vehicle)
  • components of the road (roadway, sidewalk, shoulder, intersection, pedestrian crossing)
  • main means of transport (cars - cars and trucks, buses, trolleybuses, trams, motorcycles, bicycles)
  • How is traffic regulated (traffic controller, traffic light)
  • red, yellow, green traffic lights and their meaning
  • Rules of conduct on roadsides and sidewalks
  • rules for crossing the roadway
  • boarding/disembarking and behavior in public transport

And the main rule: “You can’t go out on the road without adults.”

When starting to introduce your child to the rules of the road, we recommend considering the following:

  • educational material must correspond to the age and interests of the child
  • rules must be presented in an accessible form
  • Training should be carried out according to the principle “from simple to complex.”

Forms and methods of teaching preschoolers traffic rules

One of the most effective forms of teaching preschoolers traffic rules is play.

What is the best way to teach traffic rules to preschoolers? It must be taken into account that Activities to teach preschoolers traffic rules are carried out in several directions:

  1. Working with kindergarten teaching staff(teacher councils, counseling, questioning, organization of classes, monitoring the effectiveness of educational activities).
  2. Work with children(games, activities, events, walks and excursions, diagnostics).
  3. Working with parents(questioning, educating parents on teaching children traffic rules, organizing joint activities between parents and children, parent meetings, parent participation in organizing the learning space).
  4. Cooperation with government agencies for organizing joint educational activities.

“When teaching a child, an adult needs to have a clear idea of ​​how and what needs to be taught, as well as how to do it in the most effective way.”

Among methods and technologies for teaching preschoolers traffic rules can be distinguished:

  • interactive method
  • modeling of traffic situations
  • game-based learning
  • observation
  • conversation.

One of the most effective forms of teaching preschoolers the rules of traffic rules is a game. In a game form, training, testing and consolidation of knowledge on traffic rules is carried out.

Types of games and their meaning

Games on traffic rules are aimed at mastering knowledge and skills that should contribute to the development of safe child behavior on the road.

Play is one of the most acceptable, accessible, and interesting forms of activity for a child, including learning the rules of road behavior. Games on traffic rules are aimed at mastering knowledge and skills that should contribute to the development of safe child behavior on the road.

Types of games according to traffic rules:

  1. Desktop subject.
  2. Desktop-printed.
  3. Movable.
  4. Training games.
  5. Role-playing.
  6. Didactic.
  7. Developmental.
  8. Educational.
  9. Theatrical.
  10. Games based on modern technologies (interactive, computer, multimedia).

Games selected taking into account the age of children will help them:

  • arouse interest in the movement of vehicles and pedestrians
  • gain useful knowledge on traffic rules in an accessible, engaging form
  • to instill and consolidate the skills and abilities of proper conduct on the road
  • to form a respectful attitude towards the work of drivers and traffic police officers.

Watch the video, which shows an example of an interactive educational game on traffic rules in kindergarten

By taking part in one or another traffic rules game, preschoolers learn to act according to the situation and quickly respond to existing conditions, thinking not only about themselves, but also about those around them.

Didactic and outdoor games

Parents can easily play a variety of board, didactic and computer games on traffic rules at home. Here are some examples of didactic games on traffic rules.

A variety of traffic rules games can be played not only in kindergarten, but also at home.

Didactic games

1. Game "Traffic Light"- for primary and secondary preschoolers.

Didactic material: circles made of red, green and yellow cardboard, traffic light model.

Progress of the game: An adult explains to a child the purpose of a traffic light, the role of the color of traffic signals, and reinforces the child’s understanding of different signals.

2. Game “Put a road sign”- for older preschoolers.

Didactic material: cards with images of road signs.

Progress of the game: the adult tells the child about the purpose of the signs, and then tests knowledge by showing cards at random or by conducting a quiz “Guess which sign?” You can also ask your child which signs are for pedestrians and which are for drivers.

3. Game “Little Pedestrian”- for middle and older preschoolers.

Didactic material: 1) cards of a fairly large size, depicting various situations on the road - 6 situations on each card; 2) small cards with road signs and traffic rules to the other side; 3) white cards, crossed out along the diagonals.

Progress of the game: no more than 6 children participate, to whom the teacher hands out large cards (one for each child), and then shows a card with a picture of a road sign and reads one of the rules of conduct on the road or in transport. The child looks at the card, finds the corresponding situation and places a small card with a road sign or a white card on it (if the image demonstrates incorrect behavior). The winner is the one who is the first to cover all 6 situations on his card.

4. Game “Red and Green”- for younger preschoolers.

Didactic material: 2 mugs - green and red, toy car.

Progress of the game: The game is played with 1 child. The teacher takes the red and green mugs, asks the child to take the car and says: “You are the driver, you will drive the car. When you see a green circle, the car can go forward (show how). When I show the red circle, the machine should stop. Subsequently, the game can become more complex: carried out with a subgroup of children, accompanied by showing illustrations of transport, streets, buildings.

Outdoor games

Outdoor games based on traffic rules simulate real situations

  1. Game for younger preschoolers “Colorful cars”.

Place children with colored circles in their hands – “rudders” – around the perimeter of the playground. The teacher is in the center, holding colored flags in his hands. He raises a flag of some color. Children who have a circle of the same color begin to run on the playground in any direction, buzzing, turning the circle like a steering wheel. When the teacher lowers the flag, everyone must return to their seats. Next, the teacher raises a flag of a different color, and other children begin to run. And if you raise two or three flags at the same time, in this case all the “cars” will “drive out”.

  1. Game for younger preschoolers "Cars".

Each child holds a hoop in his hands. At the teacher’s command, the children begin to run, turning the hoops (“steering wheels”) left and right, trying not to collide with each other. At the next command they stop.

  1. Game for middle and older preschoolers “Traffic Light”.

Two teams (of 7-10 children each) line up in a semicircle: one to the left and the other to the right of the teacher. In his hands he holds a traffic light - two cardboard circles, one side of which is yellow, and the other side is red or green.

The teacher reminds children how important it is to follow traffic rules, to cross the road only in places designated for this, where there is an inscription or a “crossing” sign, first look to the left to make sure that there is no car nearby, and then to the right, and where there is traffic light, pay close attention to its signals. The teacher reads the poems of Sergei Mikhalkov, and the children suggest the missing words in chorus:

If the light turns red,

So, moving…..(dangerous).

Green light says:

“Come on, the way……(open).”

Yellow light - warning -

Wait for the signal to….(move).

After which the teacher introduces the children to the rules of the game: “When you see a green traffic light, you need to march, standing still (starting with your left foot), when it’s yellow, clap your hands, and when it’s red, stand and not move. Anyone who mixes up the signal must take a step back.” The teacher changes the colors of the traffic lights suddenly, at different intervals. The winner is the team with the most members remaining at the end of the game.

Computer games on traffic rules

Research on learning outcomes shows that one of the most effective forms of teaching traffic rules is computer games. However, such games are most often used when teaching at school.

Computer technologies in teaching children traffic rules are used in the form of:

  • computer educational games – for computers, tablets, smartphones (“simulators”)
  • computer training presentations
  • test programs aimed at testing knowledge of traffic rules

An educational computer game, that is, a non-standard form of education, stimulates the child’s activity and provides a high level of his motivation (creates interest).

For example, the educational computer game “Road Rules for Children” introduces children to different types of transport, traffic signs, and rules of behavior on the roadway.

To be of benefit, a computer game on PPD:

  • must carry the correct value orientations (goodness, love for people, the value of human life, etc.)
  • must be filled with reliable and useful information (rules of safe behavior), which is contained in drawings, texts, tasks
  • be a source of relevant and meaningful information for the child
  • appropriate for the child's age
  • be safe for the mental state
  • be bright and attractive.

In 2015, the Ministry of Internal Affairs, together with the Ministry of Education and Science, plan to develop and implement an innovative project in the learning process - an application for smartphones and tablets according to traffic rules.

Activities on traffic rules in kindergarten

Traffic rules activities make a significant contribution to the development of a child as an individual, a citizen and an attentive pedestrian.

Activities that are traditionally held in kindergarten are of great educational importance for the prevention of child injuries on the road. The purpose of such thematic classes is to systematically familiarize yourself with the rules of safe behavior on the road and teach spatial orientation. Activities and entertainment on traffic rules make a significant contribution to the development of a child as an individual, a citizen and an attentive pedestrian. Activities for traffic rules are drawn up based on the program requirements of the preschool educational institution.

Let's see, what interesting things can be done in kindergarten:

  • quiz “Road signs are our friends”
  • relay race “Visiting the traffic light”
  • theatrical celebration “Journey to the Kingdom of Traffic Rules”
  • competition-game for parents and children “Road ABC”.
  • role-playing game “Road accident at traffic lights”
  • theatrical show "Green Light's Birthday"
  • competition program “Traffic rules are our helpers”.

Remember that with the help of properly selected, exciting and educational games on traffic rules, a child learns the laws of the roads. Do not forget that when he looks at adults, he takes an example from them. That is why it is important for them to be a model of disciplined behavior on the road. Take care of your children and teach them the best.

Municipal preschool educational autonomous institution

general developmental kindergarten No. 22

Card index of didactic and outdoor games according to traffic rules

Compiled by:

teacher Sidorova L.P.

Labinsk

DIDACTIC GAMES

"Guess the transport"

Target: consolidate children’s ideas about transport and the ability to recognize objects by description; develop ingenuity, quick thinking and speech activity.

Material: pictures (cards) depicting transport.

Progress of the game:

The teacher asks the children riddles about types of transport. Whoever is the first of the children to guess what kind of transport is being discussed in the riddle receives a picture with its image. Whoever has the most pictures at the end of the game is the winner.

Lotto “Play and be brave!”

Target: learn to correlate the verbal form of description of road signs with their graphic representation; develop mental abilities and visual perception; cultivate independence, speed of reaction, and ingenuity.

Material: tables with images of road signs, blank cards.

Progress of the game:

The game involves 4 - 6 children, in front of whom are laid out tables with images of road signs and blank cards. The teacher reads riddles (poems) about road signs, the children cover their images on the table with cards. The winner is the one who is the first to correctly cover all the images sounded in riddles or poems.

"Collect a sign"

Target: consolidate children's knowledge of road signs and traffic rules; develop logical thinking, attentiveness; Foster a culture of safe behavior for children on the road and in public places.

Material: in the envelopes there are puzzles - road signs, chips.

Progress of the game:

The teacher seats the children in crews and, at the general command (whistle signal), the children open the envelopes and put together their signs from the pieces (puzzles). After 5 - 7 minutes the game stops. How many signs are collected correctly, the team gets so many points. You can also earn extra points if players correctly answer what the sign is called and what its meaning is. For the correct answer, the teacher gives the crew a chip.

"Think - Guess"

Target: clarify ideas about transport and traffic rules; activate the processes of thinking, attention and speech of children; cultivate intelligence and resourcefulness.

Material: chips.

Progress of the game:

The teacher asks questions to the children. Which child knows the correct answer raises his hand. Whoever answers correctly first gets a chip. The one who gets more chips for correct answers wins.

How many wheels does a car have? (4)

How many people can ride on one bike? (1)

Who walks on the sidewalk? (a pedestrian)

Who is driving the car? (Driver)

What is the name of the place where two roads intersect? (Crossroads)

What is the roadway for? ? (For traffic)

On which side of the roadway is traffic moving? (Right)

What can happen if a pedestrian or driver violates traffic rules? (Accident or accident)

What is the top light at a traffic light? (Red)

How many signals does a traffic light have? (Three)

What animal does the crosswalk look like? (to the zebra)

Which cars are equipped with special sound and light signals?

("Ambulance", fire and police cars)

What is the traffic police inspector holding in his hand? (Wand)

Where should you play so as not to be in danger? (In the yard, on the playground).

"Red Green"

Target: consolidate children's ideas about road signs; develop attention, logical thinking, intelligence, resourcefulness.

Material: red and green balloons.

Progress of the game:

You need to take two balls - green and red. The teacher puts a red ball in the child’s hand, and the child names a prohibitory sign. If the ball is green, call a permissive, prescriptive sign. If he doesn’t call, he’s out of the game. And the winner receives a balloon as a reward.

"Traffic light"

Tasks: consolidate children’s ideas about the purpose of a traffic light, its signals, develop attention and visual perception; cultivate independence, speed of reaction, and ingenuity.

Material: circles of red, yellow, green, traffic light.

Progress of the game:

The presenter, having given the children circles of green, yellow, red colors, sequentially switches the traffic light, and the children show the corresponding circles and explain what each of them means.

"Arrow, arrow, circle..."

Target: Teach children to distinguish and correctly name road signs and their purpose; develop attention and memory; cultivate moral qualities: consistency and cooperation.

Material: maps depicting road signs, yellow circles.

Progress of the game:

From 2 to 10 children can participate in the game. Children sit around the table, each receives cards with road signs. The teacher explains to the children that they will spin the disc one by one and for correctly named road sign and its purpose, they will receive a yellow circle from the cashier and cover the same sign on their card, if any. A cashier is appointed and yellow circles are given to him. The teacher distributes cards to the sitting children. The game begins. The presenter rotates the disk and says the words together with the children:

Arrow, arrow, spin around, show yourself to everyone, show us quickly, which sign is dearer to you! Stop!

The arrow stops, the presenter names the road sign and its purpose. If the child named the sign correctly, the cashier gives him a yellow circle, and the child covers the same one on the card with it. If there is no such sign on his card, he asks: “Who has the same sign?” And the cashier gives the circle to the person who has this sign on the card (provided that the sign and its purpose are named correctly). Then the disk is passed to the neighbor and the game continues. In case of difficulty or error, the child does not receive a yellow circle, and the disc is passed to the next child in turn. The winner is the one who covers his signs with yellow circles first. The game ends when all the children's cards are covered with yellow circles.

"Automulti"

Target: learn to correlate a fairy-tale character and his vehicle, name it correctly, develop memory, thinking, and intelligence.

Progress of the game:

Children are invited to answer questions from cartoons and fairy tales that mention vehicles.

1. What did Emelya ride on to the Tsar’s palace? (On the stove)

2. Leopold the cat's favorite two-wheeled mode of transport? (Bike)

3. How did Carlson, who lives on the roof, lubricate his motor? (Jam)

4. What gift did Uncle Fyodor’s parents give to the postman Pechkin? (Bike)

5. What did the good fairy turn the pumpkin into for Cinderella? (Into the carriage)

6. What did old Hottabych fly on? (On the magic carpet)

7. Baba Yaga’s personal transport? (Mortar)

8. What did the absent-minded man from Baseinaya Street go to Leningrad on? (By train)

9. The bears were riding a bicycle, and behind them was a cat, backwards, and behind him were mosquitoes... What did the mosquitoes fly on? (On a balloon.)

10. What did Kai ride? (Sledging)

11. What did Baron Munchausen fly on? (On the core)

12. What did the queen and baby wear on the sea in “The Tale of Tsar Saltan”? (In a barrel)

"Cars"

Target: develop the ability to put together an image of a car from parts of a geometric mosaic constructor, combining various figures, changing their position on the plane of the table; develop logical thinking, the ability to make a whole from parts.

Material: diagrams depicting machines consisting of different geometric shapes (triangle, rectangle, square, circle); details of a geometric constructor - mosaic.

Progress of the game:

The teacher and the children consider what parts the car consists of (body, cabin, wheels); what geometric shapes are used (triangle, rectangle, square, circle). Next, the teacher suggests using the details of a geometric constructor - a mosaic - to lay out an image of a car on the plane of the table, based on the diagram.

"Questions and answers"

Target: consolidate knowledge about traffic rules, road signs, behavior on the street; develop thinking, memory, intelligence, speech.

Material: chips.

Progress of the game:

The teacher divides the children into two teams, asks questions, the children answer, and a chip is awarded for the correct answer. The team with the most chips wins.

1. What parts does the street consist of? (road, sidewalk)

2. Where can children go for walks? (in the courtyard)

3. How should you behave on the bus? (don't shout, be quiet)

4. Where do people wait for transport? (At the stop)

5. Where can you cross the road? (traffic light, pedestrian crossing)

6. What are the traffic lights? (red, yellow, green)

7. At what signal can you cross the road? (to green)

8. Who can you cross the road with? (with adults)

9. What do you call a person who drives a car? (driver)

10. What does the machine consist of? (body, cabin, wheels)

11. Where do cars drive and where do pedestrians walk? (on the road, on the sidewalk)

12. What are the types of road signs? (prohibitory, warning, service signs, informational, indicative, prescriptive signs)

13. How should you get around the bus? (wait until he leaves)

14. What are the types of transport? (passenger, air, sea, land, cargo,horse-drawn, special, etc.)

"Repair the traffic light"

Target: consolidate children's knowledge about traffic lights.

Material: traffic light template, circles of red, yellow, green.

Progress of the game:

The teacher explains to the children that the traffic light is broken, the traffic light needs to be repaired (assembled correctly by color). Children put circles on a ready-made traffic light template.

"Not really"

Target:

Progress of the game:

The teacher asks questions, the children answer “yes” or “no” in unison.

Option I:

Driving fast in the mountains? - Yes.

Do you know the rules of movement? - Yes.

The traffic light is red

Can I go across the street? - No.

Well, the green light is on, then

Can I go across the street? - Yes.

I got on the tram, but didn't take a ticket.

Is this what you're supposed to do? No.

Old lady, very advanced in years,

Will you give up your seat on the tram to her? Yes.

I'm lazy, you gave me the answer,

Well, did you help him with this? No.

Well done guys, let's remember

What is “no” and what is “yes”

And always try to do what you need to do!

Option II:

Are traffic lights familiar to all children? Does everyone in the world know him? Is he on duty by the road?

Does he have arms, legs? There are flashlights - three eyes?! Does he turn them all on at once? So he turned on the red light. Does this mean there is no move? Which one should we go to? Blue - can it be an obstacle? Shall we go to yellow? On green - let's binge? Well, we’ll probably stand on the green then, right? Is it possible to run on red? Well, what if you're careful? And then, of course, you can walk in single file? Yes! I believe my eyes and ears. The traffic light is familiar to all of you! And, of course, I am very happy for the literate guys!

"City Street"

Target: clarify and consolidate children's knowledge about the rules of behavior on the street, traffic rules, and various types of vehicles

Material: street layout; trees; cars; dolls - pedestrians; traffic light; road signs.

Progress of the game:

“It’s me, it’s me, it’s all my friends!”

Target: consolidate the rules of the road and behavior in transport.

Progress of the game:

The teacher asks questions, if the children agree, then they answer in unison: “This is me, this is me, these are all my friends!”, and if they do not agree, they are silent.

Which of you, when in a hurry,

Runs in front of transport?

Which one of you is going forward?

Only where the transition is? (it's me, it's me...)

Who knows that the red light is

Does this mean there is no move? (it's me, it's me...)

Who flies forward so quickly

What does the traffic light not see?

Who knows that the light is green

Does this mean the way is open? (it's me, it's me...)

Who, tell me, is from the tram

Runs out onto the road?

Which one of you, on your way home,

Is it on the pavement? (it's me, it's me...)

Which one of you is in a cramped tram?

Does it give way to adults? (it's me, it's me...).

“You are big, I am small”

Target: consolidate ideas about the rules of conduct on the street and road; instill sustainable motivation to comply with traffic rules.

Progress of the game:

A preschooler's morning begins with the road. On his way to kindergarten or home, he crosses streets with moving traffic. Does he know how to do it correctly? Can the safe path be chosen? The main causes of accidents with children are careless behavior on the street and roadway, ignorance of the basic requirements of the Traffic Rules.

There is no need to wait for your child to learn the rules of the road from his own experience. Sometimes such experience is very expensive. It is better if adults tactfully and unobtrusively instill in the child the habit of consciously obeying the requirements of the rules.

When you go out for a walk, invite your child to play “big and little.” Let him be “big” and lead you across the road. Control his actions. Do this several times, and the results will immediately appear.

"Our street"

Target: expand children’s knowledge about the rules of behavior for pedestrians and drivers on the street; consolidate children’s ideas about the purpose of a traffic light; teach children to distinguish road signs (warning, prohibiting, prescriptive, informational) intended for drivers and pedestrians

Material: street layout with houses, intersection; cars (toys); dolls - pedestrians; driver dolls; traffic light (toy); road signs, trees (layouts)

The game is played on a layout.

Progress of the game:

With the help of dolls, children, on instructions from the teacher, act out various road situations.

"Pedestrians and Drivers"

Target: teach traffic rules and behavior on the roads, consolidate children’s ideas about the purpose of traffic lights, instill sustainable motivation to comply with traffic rules, develop attention, thinking, and spatial orientation.

Material: road signs, traffic lights, steering wheels, bags with toys, table, coupons, “Toy Store” sign, toys, strollers, dolls, ID cards - a green cardboard circle.

Children in the uniform of traffic police inspectors (cap, cape with the letters traffic police inspector or traffic police badge), children as pedestrians, children as drivers, a child as a toy seller.

Progress of the game:

Some of the guys pretend to be pedestrians, and some of them are drivers. Drivers must pass a driver's license test and receive a vehicle. Guys - drivers go to the table where the “traffic police commission” is located and take the exam. Pedestrians head to a toy store for shopping. Then they go to the crossroads with dolls and strollers. The commission asks questions to drivers:

At what light can cars move?

What light should you not move towards?

What is a roadway?

What is a sidewalk?

Name the signs (“pedestrian crossing”, “children”, etc.)

Those who pass the exam receive certificates (green circle) and coupons; members of the commission congratulate them. Drivers head to the parking lot, get in and drive to the controlled intersection. Pedestrians from the store also go to this intersection. At the intersection: - Attention! Now the movement will begin on the streets. Watch the traffic light (traffic light turns on, cars are driving, pedestrians are walking. Change of signals.) the game continues until all children have mastered the rules of movement.

"Our friend the guard"

Target: consolidate ideas about the profession of a traffic controller and his functions; designations of gestures (which gesture corresponds to which traffic light signal), develop attention, a friendly attitude towards peers.

Material: cap, traffic controller's baton.

Look: guard

Stood on our pavement

He quickly extended his hand,

He deftly waved his wand.

Have you seen it? Have you seen it?

All the cars stopped immediately.

Together we stood in three rows

And they don't go anywhere.

People don't worry

It goes across the street.

And stands on the pavement,

Like a guard wizard.

All cars to one

Submit to him. (Ya. Pishumov)

Progress of the game:

Leading guard. Children players are divided into pedestrians and drivers. At the traffic controller's gesture, drivers and pedestrians walk (drive) or stop. Initially, the teacher takes on the role of guard. Then, when children have mastered the traffic controller's gestures, they can take turns performing this role.

"Find a Safe Path"

Preparing for the game: Depending on the age of the children, the teacher tells or asks the children: - Is it possible to cross the street everywhere? - What signs indicate that it is allowed to cross the street in this place? - Where and why should you look at the beginning of a street crossing? - Where and why should you look in the middle of a street along which cars are driving in both directions? - What does a pedestrian crossing sign look like and what does it warn about? - Why was a zebra drawn on the road?

Target: establish the rules of the road and behavior on the road; develop thinking, memory, attention, expand vocabulary.

Material: layout of the street (road part), road signs, traffic lights, transport (passenger cars, trucks).

Progress of the game:

Children act out various situations on the model.

"Where is my seat?"

Target: consolidate knowledge of traffic signs, develop thinking, attention, memory, speech.

Material: large building material (cubes, bricks, prisms, cones, cylinders, etc.) for constructing a road, placing warnings on the road (school, canteen, road repair, etc.) corresponding to the studied traffic signs.

Progress of the game:

The players' task is to replace verbal warnings with the necessary signs. The game can be played in two versions.

1. One player places the signs, the rest evaluate the correctness.

2. Two players compete to see who can place the signs faster and more correctly.

"Confusion"

Target: consolidate knowledge of traffic signs, develop thinking, attention, memory, speech.

Material: building material (cubes, bricks, prisms, etc.), road signs, magic hats.

Preparing for the game: The teacher designs the road in advance and places the signs incorrectly (near the Zebra there is a “Slippery Road” sign, etc.) Then he tells the children a story about how evil “spirits” decided to create chaos in the city and asks for help correcting the situation.

Progress of the game:

Children, having turned into good wizards, place the signs correctly. They explain what they are doing.

"Road Test"

Target: teach traffic rules and behavior on the road; develop thinking, memory, attention, speech.

Material: large building material (cubes, bricks, prisms, cones, cylinders, etc.) for constructing a road, placing road signs on the road.

Preparing for the game: Construction of the road and placement of signs.

Progress of the game:

A child driver is a student taking a driving test. He “drives” along the road and, seeing this or that sign, explains what he must do. For example: there is a slippery road ahead. I slow down and drive carefully, not overtaking other cars.

"Fulfill the assignment"

Target:

Material: large building material (cubes, bricks, prisms, cones, cylinders, etc.) for constructing a road, placing road signs on the road, signs indicating “stations” (canteen, railway crossing, kindergarten, school, hospital, etc.), rudders.

Preparing for the game: Construction of the road and placement of studied signs.

Progress of the game:

Children from the “dispatcher” (educator) are given the task to go, for example, to the hospital. The child goes and comes back. Then he receives two tasks at once: “Go to the railway crossing, then eat in the canteen.” The child must complete the tasks in the given sequence. Gradually, the number of simultaneous orders increases.

"Turns"

Target: develop coordination of hand movements (right, left), visual attention, thinking, ability to follow a command, according to the sign in the hands of the teacher.

Material: signs: “Move straight”, “Move right”, “Move left”, steering wheels.

Preparing for the game: Children line up facing the teacher. If the game is played by a subgroup of 6 people, then the children are given steering wheels. The teacher has signs: “Move straight”, “Move right”, “Move left”.

Progress of the game:

If the teacher shows the sign “Move straight,” then the children take one step forward; if the sign is “Move right,” the children imitate turning the steering wheel and turn right; if the sign “Move left,” the children imitate turning the steering wheel and turn left.

"Recognize the sign"

Target: consolidate children's knowledge of road signs.

Material: 2 cardboard disks connected in the center with a screw. On the bottom circle, along the edge, road sign designations are glued. A window is cut out on the outer circle at the edge, slightly larger than the road signs. By rotating the disk, the child finds the desired sign.

Progress of the game:

Children are shown a picture depicting the situation on the road. They must find a road sign that needs to be placed here.

"How can I get to?"

Target: reinforce traffic rules, develop spatial orientation, attention, thinking, memory, and the ability to carry out commands in a given sequence.

Material: large building material (cubes, bricks, etc.), signs “Move straight”, “Move right”, “Move left

Preparing for the game: Designing a road using signs “Move straight”, “Move right”, “Move left”. Points of departure and destination are marked.

Progress of the game:

Children (one to three) must navigate to their destination correctly. The winner is the one who did it faster without violating traffic rules.

"Guess the sign"

Target: consolidate knowledge about road signs, develop thinking, attention, and observation skills.

Material: road signs, tokens.

Preparing for the game: All studied signs are placed at a distance from each other.

Progress of the game:

The teacher reads out a verbal description of what this or that sign means. Children must run to the right sign. Children who choose the sign correctly receive a token. At the end of the game, they count how many tokens they have and determine the winners.

"Pass the rod"

Target: consolidate children's ideas about road signs, traffic rules, practice correctly naming road signs, formulating traffic rules, develop logical thinking, attention, intelligence, and activate speech.

Material: traffic controller's baton.

Progress of the game:

The players line up in a circle. The traffic controller's baton is passed to the player on the left. Mandatory condition: take the baton with your right hand, transfer it to your left and pass it to another participant. The program is accompanied by music. As soon as the music stops, the one who has the baton raises it up and calls any traffic rule (or road sign). Anyone who hesitates or names a road sign incorrectly is eliminated from the game. The last player remaining wins.

"Teremok"

Target: teach children to distinguish road signs, know their purpose for pedestrians, vehicle drivers and cyclists; cultivate attention and orientation in space.

Material: Fairytale house “Teremok” with a cut out window, a cardboard strip with road signs depicted on it. (warning signs: railway crossing, children, pedestrian crossing, dangerous turn; mandatory signs: straight, right, left, roundabout, pedestrian path; information signs and special instructions signs: parking area, pedestrian crossing, telephone)

Progress of the game:

The strip is moved (from top to bottom or from left to right, road signs appear in the window one by one). Children name the signs and explain their meaning.

"Driving school"

Target: consolidate children's knowledge of how to cross the street; on the appointment of traffic lights, traffic controllers and road signs; practice orientation in space and time; cultivate courage, resourcefulness, and the ability to help a friend.

Material: Double sheet of cardboard: pictures depicting various road situations are pasted on the left sheet, rules are written on the right sheet.

Progress of the game:

Children look at pictures depicting various road situations. They must explain the situation depicted in the picture, evaluate the behavior of pedestrians, children at traffic lights, and the need for the required road sign.

"On the Island"

Target: consolidate children's knowledge of how to navigate different types of transport; introduce the most typical traffic situations and the corresponding rules of behavior for pedestrians.

Material: pictures depicting various situations involving pedestrians, road signs, traffic lights.

Progress of the game:

Children must consider and explain the situation depicted in the picture, evaluate the behavior of pedestrians, passengers, and drivers; explain the need to install the required road sign.

"The Fourth Wheel"

1. Name the extra road user:

  • Truck
  • "Ambulance"
  • Snow blower

2. Name an extra means of transport:

  • Passenger car
  • Truck
  • Bus
  • Baby carriage

3. Name a means of transport that is not related to public transport:

  • Bus
  • Tram
  • Truck
  • Trolleybus

4. Name the extra “eye” of the traffic light:

  • Red
  • Blue
  • Yellow
  • Green

"Word Game"

1. Clap your hands when you hear a word related to a traffic light. Explain each word choice.

Dictionary: three eyes, standing on the street, intersection, blue light, one leg, yellow light, red light, crossing the street, pedestrian assistant, green light, standing at home.

2. Clap your hands when you hear a word that refers to a passenger. Explain each word choice.

Dictionary: bus, route, stop, road, swimming, reading, sleep, ticket, conductor, plane flight, pedestrian, seat, lounge, bed.

3. Make up a story with the words: morning, breakfast, road to school (kindergarten), sidewalk, bakery, pharmacy, intersection, overpass, traffic light, kindergarten.

“Who can name more road signs?”

Target: to train children in recognizing and correctly naming road signs, to develop attention, thinking, memory, and speech.

Material: road signs.

Progress of the game:

The leader shows the signs, the children answer, observing the order.

"Ball Game"

Target: consolidate children's knowledge about traffic rules and road signs.

Material: ball.

Progress of the game:

The teacher with the ball stands in the center of the circle and throws the ball to the child, while asking a question. He answers and throws the ball to the teacher. The game is played with all children in turn.

Educator: Who is walking along the road?

Child: A pedestrian.

Educator: Who's driving the car?

Child: Driver.

Educator: How many “eyes” does a traffic light have?

Child: Three eyes.

Educator: If the red “eye” is on, what does it mean?

Child: Stop and wait.

Educator: If the yellow “eye” is on, what is it talking about?

Child: Wait.

Educator: If the green “eye” is on, what is it talking about?

Child: You can go.

Educator: Our feet are walking along the pedestrian path...

Child: Path.

Educator: Where are we waiting for the bus?

Child: At the bus stop.

Educator: Where do we play hide and seek?

Child: At the playground.

"Listen - remember"

Target: reinforce the rules of the road and the behavior of pedestrians on the street, develop coherent speech, thinking, memory, and attention.

Material: rod for regulating traffic.

Progress of the game:

The presenter with a baton in his hand approaches one of the participants in the game, hands him the baton and asks about the rules of behavior for a pedestrian on the street. “Name one of the rules of behavior for a pedestrian on the street.” – “You cannot cross the street in front of nearby traffic.” If the answer is correct, the leader passes the baton to another participant in the game, etc. it is necessary that the answers are not repeated, so everyone must be attentive.

OUTDOOR GAMES

"To your signs"

Target: consolidate children’s ideas about road signs; develop attention, logical thinking, intelligence, spatial orientation.

Material: road signs.

Progress of the game:

The players are divided into groups of 5–7 people, join hands, forming circles. A driver with a sign enters the middle of each circle, explaining its meaning. Then the music plays, the children disperse around the playground and dance. The drivers at this time change places and signs. At the signal, the players must quickly find their sign and stand in a circle. The drivers hold the sign above their heads.

"Traffic Signals"

Target: develop intelligence, speed of reaction, attention, visual perception, cultivate a friendly attitude towards peers, consistency and cooperation.

Material: a bag of red, yellow, green balls, stands.

Progress of the game:

Stands are placed on the site from start to finish. The players of each team stand one after another in a chain at the starting stand and put their hands on the shoulders of the person in front. In the hands of the game leader is a bag of balls (balls) of red, yellow, green. The captains take turns putting their hand into the bag and taking out one ball at a time. If the captain takes out a red or yellow ball, then the team stands still; green – moves to the next rack. The team that reaches the finish line faster wins.

“We won’t tell you where we were, we’ll show you what we were driving.”

Target: consolidate knowledge about types of transport, teach children to depict types of transport in a team, using hands, emotional expressiveness, sounds, develop creativity, plasticity, intelligence, resourcefulness, cultivate consistency, cooperation.

Progress of the game:

Each team decides which vehicle it will depict (trolleybus, carriage, motor ship, steam locomotive, helicopter). The presentation of the vehicle must take place without comment. The opposing team guesses what they have planned. The task can be complicated by offering the team a specific type of transport.

"Zebra"

Target: to train children to accurately follow the rules of the game, to develop reaction speed, speed, and spatial orientation.

Material: strips of white paper (cardboard).

Progress of the game:

All participants in each team, except the last one, are given a strip of white paper (cardboard). At the signal, the first participant puts down the strip, stands on it and returns to his team. The second one walks strictly along his stripe, puts down his zebra “step” and returns back. The last participant walks along all the strips, returning, collecting them.

"Eye meter"

Target: consolidate children's knowledge of road signs, quantitative calculation, develop logical thinking, quick wits, resourcefulness, eye, spatial orientation, cultivate consistency, cooperation.

Material: road signs.

Progress of the game:

Road signs are installed on the playing field at different distances from the teams. The participant in the game must name the sign and the number of steps to it. Then the participant goes to this sign. If a participant makes a mistake and does not reach the sign or crosses it, he returns to his team. The signs on the field are placed differently. The team that wins is the one whose players “walk” to the signs faster and more accurately.

"Trucks"

Target:

Material: rudders, sandbags for each team and two stands.

Progress of the game:

The first team members hold the steering wheel in their hands, and a bag of sand is placed on their heads - a weight. After the start, participants run around their stand and pass the steering wheel and weight to the next participant. The first team to complete the task without dropping the load wins.

"Trams"

Target: develop agility, speed, reaction speed, precision of movements, coordination and cooperation in a team.

Material: You will need one hoop for each team and one stand.

Progress of the game:

Participants in each team are divided into pairs: the first is the driver, the second is the passenger. The passenger is in the hoop. The participants’ task is to run around the stand as quickly as possible and pass the hoop to the next pair of participants. The team that completes the task first wins.

"Run to the sign"

Target: to train children in memorizing road signs, to develop memory, intelligence, reaction speed, speed, and spatial orientation.

Material: road signs.

Progress of the game:

At the teacher’s signal, the child runs to the road sign, which the teacher names. If the child makes a mistake in choosing a sign, then he returns to the end of the column.

"Traffic light"

Target: learn to correlate actions with the color of a traffic light, develop attention, visual perception, thinking, and intelligence.

Material: circles of red, yellow, green.

Progress of the game:

The teacher shows the circle, and the children perform the following actions:

Red - are silent;

Yellow - clap their hands;

Green - stomp their feet.

– to red – take a step back

– to yellow – squat,

– to green – marching in place.

"Colored Cars"

Target: fix the colors of the traffic light (red, yellow, green), train children in the ability to respond to color, develop visual perception and attention, and spatial orientation.

Material: steering wheels of red, yellow, green, signal cards or flags of red, yellow, green.

Progress of the game:

Children are placed along the wall or along the edge of the playground. They are cars. Each person is given a different color steering wheel. The leader stands facing the players with signals of the same color as the steering wheels. The presenter raises a signal of a certain color. Children whose steering wheels are the same color run out. When the leader lowers the signal, the children stop and go to their garage. Children walk while playing, imitating cars, observing traffic rules. The host then raises a flag of a different color and the game resumes.

"Stop - Go"

Target: develop agility, speed, reaction speed, accuracy of movements, auditory and visual attention.

Material: traffic light layout.

Progress of the game:

Children players are located on one side of the room, and the driver with a pedestrian traffic light in his hands is on the other. Players at the traffic light signal “Go” begin to move towards the driver. At the “Stop” signal they freeze. At the signal “Go” I continue moving. The one who reaches the driver first wins and takes his place. Players can move by running or in small rooms by “liliputians”, moving their feet to the length of the foot, heel to toe.

"Nimble Pedestrian"

Target: develop eye, dexterity, attention, practice throwing the ball with your right hand while moving.

Material: traffic light, a flat vertical image with round holes cut in it, the diameter of which is twice as large as the ball, a rubber or plastic ball.

Progress of the game:

Pedestrians take turns crossing the intersection. Going over means throwing the ball into the green eye of the traffic light while moving. If you hit red, you're out of the game. If you hit yellow, you get the right to throw the ball again.

"Birds and the Car"

Target: develop dexterity, speed, spatial orientation, attention.

Material: steering wheel or toy car.

Progress of the game:

Children - birds fly around the room, flapping their arms (wings).

The teacher says:

The birds have arrived

The birds are small

Everyone was flying, everyone was flying,

children run, smoothly flapping their arms

They flapped their wings.

So they flew

They flapped their wings.

They flew onto the path

sit down, tap their fingers on their knees

The grains were pecked.

The teacher picks up a steering wheel or a toy car and says:

A car is running down the street

He puffs, hurries, blows the horn.

Tra-ta-ta, beware, beware,

Tra-ta-ta, watch out, move aside! Children - birds are running away from the car.